Firefight is now out on Kongregate. It includes integration with their API (leaderboards and possibility of achievements) and a few interface changes (which is now also in the Newgrounds version).
What’s new in the Kongregate Update:
- Kongregate Leaderboards/Statistics integration
- Shop interface improvements
- Slight tweaks to the Global Leaderboard interface
- Can now have 2 control customisations at the same time
- Enemies and other entities are now exported as bitmaps which will hopefully improve performance a little bit
- Fixed glitch when skipping splash screens
I’ll probably do the same for Alien Hominid Xtreme and release that in a couple of weeks. Rupert’s Zombie Diary was going to be the first to be added to Kongregate but there were problems with the project file. So instead we are working on Rupert’s Zombie Diary: Special Edition. This will use the new art assets (plus more) that we were using for the sequel that kind of got put on hiatus. It will remade using the same engine as our game “Hell Games” and apart from the new look it will also feature more weapons, mini-bosses, flying heads/arms/guts and more.
Dec 21
[video]
Nov 28
[video]
Jun 26
AS3 Developer Console v1.08
A new version of my AS3 Developer Console is now out!
I finally got around to fixing these problems I’ve been finding. If you’re wondering what happen to v1.07, that was the version of the console that was included in my game Firefight. It wasn’t that different from v1.06 so I never released it.
Temporary Variables. When assigning a variable that doesn’t exist a temporary variable will be made that can be used through the console (can be turned off)
Added option for slide open/close animation (on by default)
When creating new instances you can now pass arguments to the constructor (eg: new flash.geom.Point(5,2))
Objects returned from functions can now have their members accessed (eg: getChildAt(0).x)
Multidimensional Arrays are now supported (up to 3D, but can be modified easily to support more) (eg: level[0][0])
Tracing fps now works properly in certain circumstances (wouldn’t work if it couldn’t access the console from the main class before)
Input text box now removes ` characters when typed (useful if you use the ` key to toggle the console)
Whenever a NaN value is attempted to be assigned to a Number variable a warning is printed to the console and the value is not assigned
Echo, error and warn functions can now take multiple arguments (will separate them with spaces)
If the last argument in echo() is a string with the # character in front it will use that as the colour of the echo (eg: echo(1, 2, 3, “#00FF00”))
Variable “opened” is now private, use function “isOpen()” instead
tracerOneCiclePerLine is now true by default
Changed some default text colours
Changed default font to “Courier New” (from “Arial”)
Quick Update to Firefight
I also quickly updated Firefight on Newgrounds to include this new version.
Now that you can pass arguments to constructors and create temporary variables you can do this to create a new weapon:
char.wep[char.wep.length-1].bulletFilter = new flash.filters.GlowFilter(0xFF0000,1,10,10,8);
char.wep[char.wep.length-1].soundEffects[0] = mp3_sniper;
Upcoming Hell Games Dev Blog
Soon I should be doing a Dev Blog for our Scimitar Games YouTube Channel talking about what I’ve been working on with our upcoming game “Hell Games”. Since we’re planning on releasing this one with the Developer Console (just like with Firefight), i’ll show off some stuff you can do with it.
Edit: Dev Blog is up now.
Apr 29
Our game for Pico Day 2012 on Newgrounds.com has been released!. It’s an Alien Hominid tribute called Alien Hominid Xtreme!