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February 2012

7 posts

Rupert's Zombie Diary Update v1.3

Yet another update to Rupert’s Zombie Diary. Newgrounds Edition only at the moment.

- Fixed bug where you could buy skills without having their prerequisites
- Fixed up Medal: “Legend” (To obtain: Finish the game without ever starting an area without Nightmare mode on. If you already have just clear game data under options and relaunch the game)
- Fixed glitch with shooting and killing zombies that have been knocked to the ground
- Fixed bug where you could damage the Wizard while he’s in the air vulnerable with kicks and zombie heads
- Fixed problem with the “Most Kills (in a day)” scoreboard where it let people submit scores for endless rounds
- Added new scoreboard called “Total Kills”
- Modified the way the Ammo display is updated in hopes of fixing it’s glitch
- Made the gun icon on the HUD change depending on what weapon you have out

Feb 29, 2012
#Rupert's Zombie Diary #flash #game #shooter #zombie #update #newgrounds
Rupert's Zombie Diary Update v1.2

Just did a quick update to Rupert’s Zombie Diary (Newgrounds.com version only at the moment).

- Fixed Medals: Wipe Out, Wipe Out Nightmare, ALL THE SKILLS, GIVE EM’ THE BOOT, Dodging Fish and That wasn’t so hard
- Fixed problem where keys weren’t releasing properly
- Fixed bug where the Wizard could disapear off the map when charging

Feb 27, 20121 note
#Rupert's Zombie Diary #flash #game #shooter #update #zombie #newgrounds
Rupert's Zombie Diary: Newgrounds Edition Released

The Newgrounds Edition of Rupert’s Zombie Diary is now out!


Play Now!
This version includes 40 Newgrounds Medals and 5 different Scoreboards so you can show how much better you are than everyone else.
Feb 27, 2012
#Rupert's Zombie Diary #flash #game #shooter #zombie #newgrounds
Rupert's Zombie Diary Update

There should be an update coming to Rupert’s Zombie Diary on armorgames.com soon, just waiting for them.

Here’s changelog:
- Added Control Customisation (under Options)
- Added Outro
- Added Message to inform people that you can still play areas that are fortified (to earn cash and/or to advance the day)
- Instead of surfing zombies automatically you now have to Kick (default: SPACE) while over them
- Lowered skill prices
- Lowered Fortifications prices to 300 (down from 500)
- Rifle starts off with 20 Rifle bullets (up from 10)
- Ammo pickups now give 15 Rifle bullets (up from 5)
- Rupert now finds 5 additional Rifle bullets at the begining of each day
- Skill “I PACKED EXTRA” now has a 30% chance Rifle shots won’t deplete ammo (up from 20%)
- Skill “FISHERMANS FRIEND” now has a 30% chance fish will heal you (down from 40%)
- Turned Dust Effects off by default (due to the lag it causes)
- Common Zombies now run at slightly faster speeds in Nightmare mode
- Zombies now spawn 1/2 a second faster on all area difficulties (every 4secs on 1 Skull, every 2secs on 4 Skulls)
- Slightly increased the amount of Zombies that can spawned at once
- Goliath now heals by 10% (or 20% on Nightmare) from eating zombies (down from 20% and 40%)
- Lowered Wizard’s Health by 1000 (now 3000 or 4000 on Nightmare)
- Improved the way the check for defeating the Wizard Boss is done (hopefully he won’t just disapear with nothing happening anymore)
- Fixed bug where health pickups bring your health to 100 when you have the 125 Health Points Skill
- Fixed bug where Zombie Activity was sometimes happening at Home
- Fixed bug where new Zombies coming into London disapear (eg: 47 new zombies come in and 25 of them don’t move to any area)
- Day Time Limit on Fortified Areas is now turned on by default (as it’s the prefered option)


And the Newgrounds Edition should be coming out on Newgrounds.com soon. It’s all done and ready.

Feb 24, 2012
#Rupert's Zombie Diary #zombie #shooter #flash #game
Feb 22, 20122 notes
#Rupert's Zombie Diary #flash #game #cartoon #zombie #shooter
Feb 6, 2012
#flash #game #platformer #tile based #Steve in Hell
Feb 2, 2012
#flash #game #platformer #tile based #Steve in Hell
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