Rupert's Zombie Diary Update
There should be an update coming to Rupert’s Zombie Diary on armorgames.com soon, just waiting for them.
Here’s changelog:
- Added Control Customisation (under Options)
- Added Outro
- Added Message to inform people that you can still play areas that are fortified (to earn cash and/or to advance the day)
- Instead of surfing zombies automatically you now have to Kick (default: SPACE) while over them
- Lowered skill prices
- Lowered Fortifications prices to 300 (down from 500)
- Rifle starts off with 20 Rifle bullets (up from 10)
- Ammo pickups now give 15 Rifle bullets (up from 5)
- Rupert now finds 5 additional Rifle bullets at the begining of each day
- Skill “I PACKED EXTRA” now has a 30% chance Rifle shots won’t deplete ammo (up from 20%)
- Skill “FISHERMANS FRIEND” now has a 30% chance fish will heal you (down from 40%)
- Turned Dust Effects off by default (due to the lag it causes)
- Common Zombies now run at slightly faster speeds in Nightmare mode
- Zombies now spawn 1/2 a second faster on all area difficulties (every 4secs on 1 Skull, every 2secs on 4 Skulls)
- Slightly increased the amount of Zombies that can spawned at once
- Goliath now heals by 10% (or 20% on Nightmare) from eating zombies (down from 20% and 40%)
- Lowered Wizard’s Health by 1000 (now 3000 or 4000 on Nightmare)
- Improved the way the check for defeating the Wizard Boss is done (hopefully he won’t just disapear with nothing happening anymore)
- Fixed bug where health pickups bring your health to 100 when you have the 125 Health Points Skill
- Fixed bug where Zombie Activity was sometimes happening at Home
- Fixed bug where new Zombies coming into London disapear (eg: 47 new zombies come in and 25 of them don’t move to any area)
- Day Time Limit on Fortified Areas is now turned on by default (as it’s the prefered option)
And the Newgrounds Edition should be coming out on Newgrounds.com soon. It’s all done and ready.